Last night Ed and I played the next game of our Pyrrhic campaign. This time Ed took the Pyrrhic army and I used a depleated Roman army. We used the Capua map and set up the terrain accordingly. I deployed the Romans first as defender and Ed as attacker set up opposite. The two brown features are scrubland, the green is forest. The river can only be crossed at the two fords. How these features effect movement etc will depend on what rules you are using.
Battle of Capua
This is the second round of the campaign ,using the third map after a major Pyrrhic victory last game. Due to heavy casualties in Cavalry and the legions in the last game, for this fight the Romans exchanged 1 unit of Medium cavalry for 1 unit of medium foot (Samnite allies), and a unit of Legions for a unit of Spanish light horse and upgraded their skirmishers to a higher rating.
Rome: Light horse cross river to left, the Legions wheel to face the enemy pike, then Roman Light foot and skirmishers advance
Turn 2, Initiative Pyrrhus, Light horse, pike, Elephant, Hoplites, Light foot & skirmishers advance, medium & heavy cavalry stand.
Rome: Light horse move onto ford,
Legion fix line, light foot & skirmishers advance, both cast javelins at light foot , but to no effect
Turn 3, Initiative Pyrrhus, Pyrrhic light foot charge their Samnite counterparts and inflict 1 pt of damage but suffer 2pts of damage in the process and fall back. The Pyrrhic light horse advance. In the centre the Pike, Elephant, hoplites and skirmishers advance towards the enemy.
The Roman Legion and their Spanish light horse advance , The Roman cavalry wheel toward the skirmishers, and the Samnites throw a Javelin volley at the enemy light foot,but to no effect.
The Roman Legion and their Spanish light horse advance , The Roman cavalry wheel toward the skirmishers, and the Samnites throw a Javelin volley at the enemy light foot,but to no effect.
Turn 4, Initiative Rome. The Roman cavalry charge the skirmishers, who evade away,the Spanish light horse closes on the enemy light horse ,
and launch a Javelin volley, but no effect. The Legions advance, teh Samnites again throw a javelin volley at the light foot, but again no effect.
The pike charges the Legion but are driven back,
and the rear unit of pike are destroyed, Legion takes 1pt damage. The Elephant charges the Legion but
takes 2pts damage from a pilum volley and is driven back. Hoplites charge Legion, but fail to score any damage and hold. The Pyrrhic light horses charges the Spanish light horse, causing 2pts of damage, but suffering 1pt
damage in return, The Pyrrhic skirmishers cast javelins at the cavalry and the light foot target the Samnites but with no effect from either.
Turn 5,
Initiative Pyrrhus. Light foot charge Samnites and destroy them, and follows up. Pyrrhic light horse
destroyed by Spanish light horse. Pike get disrupted, Hoplites hold vs Legion but disrupted.
Rome:
Cavalry charge skirmishers, who flee. Roman skirmishers throw javelins at Pyrrhic cavalry, causing 2pts of damage. The Legion destroys
the hoplites, and follow up.
Rome:
The legion led by the Roman general chargesthe elephant but takes 1pt damage. The right hand flank Legion wheels to face
Pyrrhus. The Spanish light horse reform.
Turn 7,
Initiative Rome, righthand Legion charges Pyrrhus, but to no effect, General legion disrupts
elephant.
Pyrrhus: Light foot wheel onto
legion flank, disrupting them, Pyrrhic cavalry destroys Roman Cavalry & follows up.
Turn 8, Init iative Pyrrhus. Pyrrhic cavalry charges
legion flank, disrupts them. Pyrrhus destroys Legion, Elephant causes 1pt
damage on Roman General
Rome: Spanish light horse crosses river, General
with legion kills elephant.
Turn 9, initiative Rome, Pike
destroys Legion, breaking the Roman army. Game over.
Rome loses, Minor victory
to Pyrrhus, Pyrrhus advances on Neapolis, Roman army back to full strength for
next battle as reinforcements called in after the disaster at Metapontum arrive. Pyrrhus has advanced three stages on the campaign board after only two games.
Gosh!... this has to be the longest and best after action/battle report ever! Thanks to you guys (Ed + Phil) for putting this battle report together with great armies and lots of photos and maps too.... awesome! I like turn 6 with units head to head clashes and turns 8/9 were crucial for both sides. A minor victory to Pyrrhos but the Romans at Neapolis hit back with a decisive Victory...
ReplyDeletecheers,
Thanks Phil
Deletewe had great fun, looking forward to seeing if Pyrrhus can keep up the progress
Phil
Very close! Great report, love the mix of maps and pictures of the battle...great looing armies too!
ReplyDeleteThanks Phil
ReplyDeletelooking forward to the next game already, fun to play a campaign and feel it gain momentum rather than pick up fights
Phil
A bit of Pyrrhic victory, then: very hard fought!
ReplyDeleteHi Caliban, indeed a Pyrrhic victory !
DeleteA good read and it sounded like a great time!
ReplyDeleteHi Shaun
DeleteI was a good laugh
Phil