Showing posts with label German. Show all posts
Showing posts with label German. Show all posts

Sunday, 4 May 2014

Break on through...

Hi Guys

A while back, Ed & I played another 15mm World War II game based on the warpath rules , this time it was a break-through scenario, with the British blocking the road and the Germans needing to get through. Here are a few pictures of what happened :

The German deployment area

The British deploy across the road

The view from the British end


German (very) light tanks and a truck carried 8cm mortar.

Cards marking possible positions of the British ATG, only 1 is real. 

The Germans sluggish advance, more molasses in winter than lightning

The British move to block the road


Germans in a bottleneck

The British lay smoke

Germans still in a bottleneck

British hold a hill, just before the German 8cm mortar finds them...


The British advance to confine the Germans

The tanks finally break through.

German tank clears the smoke, and approaches a concealed anti tank gun.

The British on the left getting machine gun loving from the tanks

Infantry taking heavy fire

All the forward British units are in a very fragile state.

We had a great game and lots of fun. We declared the game a draw, the Germans probably would have broken through eventually but not quickly or cheaply. They failed too many command rolls earlier on, so moved to slowly and were worn down by British fire. We have considered giving the Germans rerolls on failed activation tests, so it would be more in keeping with their early war performance. This would balance their less than stellar equipment during the early war. The thought is that the British would be the baseline, the Germans a little better, the Russians a little worse etc to reflect C&C during the early war.

Next planned project in a simple campaign covering Pyrrhus in Italy, using the Basic Impetus rules , and a campaign outline supplied by Andy Badger.

Phil

Sunday, 19 January 2014

Warpath WWII Germans vs Brits

Hi Guys

We had a game the other evening, again using a version of the "Warpath" rules modified to suit WWII. Ed & Peter have put a lot of work into these rules and they work very well.  We were using 15mm figures, all Ed's and his lovely 4ground buildings. I wish they would do some 15mm ancients..
I took the Germans and had 2 companies of infantry, 1 on foot, 1 mechanised, a truck towed AT gun and a truck towed infantry gun. Ed, playing the British, was defending a village and took infantry and a light tank. My objective was to get through the village and off the other board edge with as much of my force intact as possible. I tried to do a drive by but got distracted as usual.

Here are a few pictures from the game :

A 4ground building with garden walls.

The Germans deploy

The Brits move into defensive postions

A scratchbuilt watch tower by Ed

Due to poor command rolls, the Germans on foot outpace the halftracks.....

The edge of the village fron the German side

A halftrack burning nicely...

The lead vehicle is on fire and the british infantry close in

More Brits in cover

The foot sloggers slowly close on the village

The German infantry dismount and engage


The British close assault the Germans flank

It is getting messy...


The Germans drive the British back but take heavy losses doing so

A firefight breaks out in the village

The foot company approach the village, taking fire from the houses.

The Germans eventually won. They got off the board but had taken losses in doing so.When Ed had balanced out the scenario, we think he gave the British too few infantry, some extra forces could have swung the game in their favour. We had fun and the rules held up, so that is all that really matters.

Next game will be ancients, Carthage vs Mid Republican Romans. The Romans are freshly painted and this will be their first outting, so it will probably be 2-0 to Carthage....

Phil